The basic cycle of Shadow Drain / Spinal Tap in Blade & Soul

I’ve both read and seen videos of Sins using the basic cycle of Shadow Drain / Spinal Tap -> SS -> 1 to kill Junghado via perma-stealth.

I have my own 1-minute kill using my own method here:… but I know it’s costing me ~10-15 seconds of time extra due to not doing the above method with BNS Gold. I got bored and wanted to see the fastest I could kill him, and I’m confident I could do it in ~40 seconds if I could somehow avoid the “cannot use under current conditions” Shadow Dash bug.

I’ve tried sprinting and RMB into him at start, tab swapping, you name it — Every single time at some point after the Spinal Tap -> SS/1 I’ll get the bug. Sometimes it happens first try, sometimes not until the second or third. Any idea on how to resolve this? Is it just a ping issue? I’m getting ~55-70 from the East Coast. I honestly don’t have any issues otherwise.

I’ve ironically shaved ~20 seconds off my time kill above (that was like 1:10, got it to :50) by doing another method I found while digging around here.

I guess you don’t even need to spinal tap him at all, you can literally just back away/ss and 1 right as stealth ends and never need to stun. Sometimes it bugs, but it’s not the “cannot use under these conditions” one, you actually Shadow Dash to him still, AND stealth, but it pops you out of stealth like 0.5 seconds later. Regardless, I got it to work for a full kill multiple times, where the spinal tap never worked.

I think the “cannot use” issue is related to latency. The reason I say this is that when I used to leave my AV on, and the AV chose to go full retard while I was playing with Blade & Soul Gold, my controls got very sluggish. When this used to happen, before i figured out that it was the AV, I would get that message all the time. Now that I turn off the AV, I never see that message anymore. Or at least, I’m certain I haven’t seen it a single time in at least my last 3 kills.

Blade And Soul: overcrowding will make prices drop

Overcrowding will make prices drop real quickly as well, which can be good if you’re buying as a headstarter but bad if you’re selling as a F2Per (or headstarter that didn’t do much).

For example, if you need a unseal charm and there is only one person selling them he can pretty much ask whatever he wants to Buy BNS Gold. If there are 500000000 people selling them, it’s pretty much worthless or goes for a set price far lower then in the first scenario.

More people can cause lag a bit.
More people can steal your mobs.
More people has many advantages and disadvantages really. You could be running around a server with 5 people and doing everything else cross server but whats the fun in that?

Technically most servers are started to fill up already, I’m on Spring whatever (EU, check my profile thingie, i keep forgetting the name :P) and its pretty darn busy already. There was NO QUEUE though, I got in the moment I finished my character.
The only servers that are MOST LIKELY less crowded are the GER/FR specific servers, because, well, they’re mainly for german and french speaking people. Of course people might migrate there if other servers get too crowded hehe.

Yes, ppl dont know what happen with F5, F8 and F9, they are all crossing sever. Some of the advantages of populated sv is u can find a guild more easily, have more friends. But a big disadvantage is when the lv 50 content comes out with faction area (which can be the best way to earn BNS Gold) u will need to compete with a lot of ppl by ur dps in order to get box drop from… for example wild boar. I myself choose the least populated sv to play with my friends.

Blade & Soul: NCSoft’s Display of Great Effort

Luckily, after the slight failure of Wildstar, NCSoft has come to its senses and we can now see the Korean developer and publisher focusing on making it up for the delay.
Since Blade & Soul’s western launch we have seen a good deal of updates implemented, and the MMORPG can be considered highly active. In just a few months, it has managed to build up a firm player base who seem to be loyal to the game.

The arrival of the Warlock class already hinted that NCSoft is going to focus most of its efforts on catching up with the Korean version content-wise BNS Gold, hence satisfying the western players. At first, I had my doubts whether Blade & Soul Gold would be able to handle the early 2016 competition with titles like Black Desert and Asta arriving in the west, but thanks to the fact that players already found ways to play on Asian servers beforehand, Blade & Soul had an already significant player base by the time it had launched in the NA and EU regions.

If NCSoft manages to keep up this community-pleasing attitude, I am well convinced that Blade & Soul will remain a highly popular game for years to come. There is still a good deal of classes that are yet to be released and I am pretty sure there will also be plenty of level cap-raising expansions in the future. From my personal experience, EU players seem to be loving the game as a whole and I am sure the NA community also feels the same way. The only thing that needs to be taken care of right now are the script using cheaters in PvP and the bots, but that is an issue that most MMORPGs generally suffer from.

How do you guys like the game so far? Feel free to tell us about your experiences below.

How Do You Feel About Blade And Soul Servers

From a pool of 2500 people (Unless you meant 25,000?), when some servers hold over 3000+ people in other MMO. I recall Ragnarok Online holding over 11,000 on the server Chaos, back in 2001-2002.
World of Warcraft servers held 3000-7000 players each (Latter being prime hours).

I am more worried about those other servers with low population. Assuming we end up with a full server, will they lock it up like most MMO do and allow people to transfer for free for BNS Gold, while people re-distribute themselves on the other servers? Or will this be the typical Korean MMO deal of “let it sort itself”?
‘Cause if the latter… we have a serious problem.

If NCSOFT is reading this, as they normally do, I would like to chip in the suggestion of mega servers. Though I am sure this is likely already in their minds.

I dont think that matters. Well atleast for eu. But you gotta remember if there is 25k characters made in total, you can probably say the real player count is around 60% of that or something because people reserved 2 names.

What comes to the initiate ppl joining today and f2p players later, i dont think premium ppl will face any real ques because of them. Iniative people dont have premium and they will sit in separated que.

Blade And Soul Is An Amazing Game

Hello fellow players I’ve something to talk about this amazing game that i will never be able to play. Being an Australian it is normal to have an excess of 200 ping but normally manageable on games like gw2,dragon nest and vindictus. However i believe that i and probably most Aussies will never get a chance to experience this game like Americans/Europeans.

This game is great and probably one of the best games i’ve ever had the pleasure of playing. But thats where it stops the thought that i will never be on the same playing field as Americans infuriates Blade And Soul Gold. I can get 3 hits during a cc and thats pushing it, 99% of the time i can only fit 2 hits in before i need to knock up my oppenent. And then i look at and american hitting up to 1.5x-2x my speed and dealing a substantial amount of increased damage than i.

But thats not all trinkets (cc break) and parries are insanely hard to predict and or time. the small window between getting cc’d by a bm where you can cc break isn’t there for Austrlians. And with there comments by NCFOST about about no oce servers even with our petitions and our substantial player base down here and it make me extremely angry. 3 days ago i played the best game of my life and today i need to give it up because they do not see the $$$ down here in Australia. So gg NCSOFT on an amazing but no Australian will ever get the enjoyment or be on the same playing field as an american thanks.

Not everyone gets to enjoy everything in the same way at the same time. If you had started this project in the US, you would have continued it the same as NCSoft has. They have a lot of money rolling in and I can guarantee the success will lead to FURTHER expansion of servers

Yeh PvE will be fine with any game with constant 200-250 but it makes me extremely sad to be in such cheap Blade And Soul Power leveling. The lag in clearly visible and insanely annoying to play around predicting stuns and engages can be hard but not impossible however the fact the i can not fit in nearly as much dmg in a cc window/chain breaks my heart. if im a great assassin vs a good assassin with 30 ping they genuinely have a decent chance of like 65-35% chance of beating me and me being a good assassin vs another good assassin with 30 ping leaves be very little error windows and puts me at a great disadvantage in the match.

Blade & Soul IDK how Ncwest is going to handle it

We are on a lvl 50 patch with a lvl 45 cap but Babbletr0n told us we will have hongmoon levels which gives us MORE skill points for those hongmoon skills that require achievements to be done to unlock at our current lvl 45 cap.

Thing is, this was changed so much so idk which skill it’s going to be.

Old patch, we had to kill 5 bosses around the misty forest map that dropped this ‘food’ item we need to eat that had a super low drop rate, you’ll definitely be farming that boss for hours.

Another skill, we had to use a certain skill on the bosses: Poh, grandpa (BSH boss) and Naksun– This skill had to KILL them in order to get the achievement done, at least Blade And Soul Gold. Meaning, you’d had to run that dungeon 10 times and tell everyone in the party to stop hitting it so you can kill boss with your skill. But this was changed in the 50 patch recently so all you had to do was hit the boss with said skill 10 times, instead of killing it with it.

Another skill requires 5,000 zen beans to unlock, only obtained from pvp of course.

And the other was from 4-man BSH. Skill book drop. (Which is sellable I think)

But as I mentioned before, this was all from the old lvl 45 patch. But since we’re on 50, this might… change a bit.
It all depends on how they’re going to handle it.

Trying out the Blade & Soul Korean version back in 2012

I knew the problems that would emerge and the issues we would face; anyone with an idea of how MMO work knew it. What’s more, those with experience with NCSOFT, knew what they were getting into, specially after the mess that was AION’s launch.

So yes, my expectations? Very low to put it mildly.

For this reason, after trying out the Korean version back in 2012, I decided to stop and not even glance at the content, so that in the event of some miracle occuring and the game actually releasing in NA, I wouldn’t be burned out.
This has paid off in turn.
I am actually enjoying this as much as dare I say, I enjoyed vanilla WOW (Those of you who played WOW back then, know what the feeling is like).

It’s far, far from perfect. There is a dozen things I can list that could use some adjusting/fixing.
But at the end of the day, it’s still a good game… with poor management behind (NCSOFT). Though, realistically, the development team and NCSOFT themselves are currently in an understandly difficult situation, given the choice of engine they made for Blade And Soul Gold, the payment method and the way servers work (I am refering to poor performance for powerful systems, absurd amount of RTM and queues due to F2P model and further issues due to lack of mega server technology, which is a standard now a days).

You’re not mistaken and I see this post as a concerned player, you are worried about the game and you have every right to be since the release for it was delayed for ages. I’ve been playing this game for far too long but still have the fuel to keep playing it, I think it’s because I like to explore every nook and cranny of the world (and end up in places I shouldn’t lol) although when you say you feel like it’s starting to feel stale? I don’t blame you. The wait got the majority of the community burnt out and some had the courage to push on and wait, I’m one of those who held on and true enough it ended up coming to our shores.

I am WAY more hype about this game than I thought I’d ever be. Blade-Soul heard about it 08/09, lurked on this site, and went though 45 levels on China version w/English patch. And I’m an old fart. So I thought I was basically done with this game, having not played it in a year. But when I started the NA version on Day 1… idk I guess the year off helped, I’m looking forward to playing through to 45 AGAIN in English, with good ping (kfm.. yeah china sucked), I look forward to logging in every night, and stay up way later than I should.

Ranged have much easier life on Blade And Soul PvE

They will not do anything, open world was and always be ranged class friendly and anti-melee due to all aoes, low fps and no chance for evasion due to fast animations or that they follow one aoe after another. The pig boss though is normal, melee can easily survive, but the terror look-a-like one……..Well, I consider myself lucky if I don’t die to it. And you can’t just back up and heal up, because then you might not do enough damage for drop, sometimes you get even locked for longer time in combat.

EDIT: People talked that soulstone plains was suppose to be the infinite source of soulstones, but question should be “to who?”

I play as FM too and i usually laugh to my melee friends on soulstone plains. Just that “best friends” laugh, u know:) Problem is theres so many players with Blade And Soul Gold. On Windrest we usually used channel 1-3, but theres too many players on that event, so bosses (except final one) going down really fast and melees cant do theyr dmg especially on final boar, because of his charge attacks. I usually stick with my guild and friends and go on less ppl channel and make our event there.
But, as u said. Ranged have much easier life on PvE:)

As it is now, doing all that zerg content does not feel rewarding at all if you don’t get any loot most of the time even if you miraculously manage to survive. Also, with that dmg system, players with good stuff (and the right class) get even more stuff while everyone else is just there for statistics/ fodder/ fps drops (I don’t mind well geared ppl getting shiny stuff as a reward for their gearing effort, but not giving anything to those who cannot do as much damage -or play their character a bit more supportive even- makes the gap even bigger, plus it promotes anti-social play – you don’t take your time to ress someone, because you lose damage etc).

Well I think this needs to change as well, but for a slightly different reason.

The bosses are supposed to be open world PVP bosses which the other factions is supposed to try to stop you from taking. The way the system is now no one is going to want to leave the boss to help defend their faction for fear of not doing enough damage on the boss and not getting a drop at the end.

This really isn’t a problem now as bosses are pretty much a one faction affair at the moment as the other faction simply moves to another channel for Blade And Soul Power leveling all of their own, however, once infernal battlefield is officially released this could become more of a problem as people will need to farm prestige points. I’d like to see the damage on the boss spread across a party, that way some people in a party can focus on defending while others focus on dps’ing the boss and those defending (arguably the harder job) would still have a chance at a reward.

Blade & Soul servers are expected to do minimal work

To expand on my above post, when servers are expected to do minimal work per connected client, a lot of the work is done on the individual players’ computers, which is fine but it allows people to hack as easily as changing a few values with cheat engine. The games you are referring to are likely designed to handle most things server side rather than client side, and so there is no need for anti-cheats. Examples include World of Warcraft, League of Legends etc.. games that you can bet have the kind of hardware behind them that would make a nerd like me wet their panties.

The reason a lot of korean mmos are like Blade And Soul Gold is because they are often designed to run off of rather sub par/older server hardware. Of course, if it’s not an issue, there should be no reason ncsoft can’t change things.

I’m hoping that’s what happened because that would be awesome, in my perfect dream scenario the folks running the servers at NCSoft took a look at their resource usage, saw it got a lot lower since the population stabilized, and greenlighted this change, to put the extra processing power to good use instead of just downsizing the servers to save cash.

Honestly gameguard was stopping nothing at the moment, it wasn’t catching any of the bots so whatever program/method they were using for chatspam/destroyer farming GG wasn’t doing a damn thing not to mention it was just giving out false positives on wtfast/razor programs.

how do you explain games like dota where noone has ever managed to teleport from one place to another or move faster Blade & Soul Items? it’s obviously possible for a server to keep track of positioning real-time and realize when there’s just no way someone could have moved from x to y within z number of cycles and disconnect them. most MMO’s just don’t because it’s too resource intensive. It’s totally feasible though.

I’ve seen at least a few mmo’s that used this method to success though, by limiting how much characters could possibly move on the xy axis of the world in set amounts of time, you would speed hack 50 ft forward in a second, swing at a treant and do nothing until your invisible-to-you character caught up.

Blade And Soul: Enjoyable Can be Figured Out Later

Is playble but not enjoyable and i can’t compare to FM’s with even 150 that know how to play….point is is one thing to do your stuff but is different to play the class as it was designed to.FM or any other Class wasnt designed to be played with this ping period. With 30 ping i can spam LB + RB and all spells of the branches and switch all the time between two without losing a half sec while with 230 i have big delay between fire and ice spells.So yeah is not that much of fun…

That’s fair enough, playable and enjoyable are two separate things, but I’ll leave that for another time, thank you for your Blade & Soul Gold, it is also highly valued. But personally, to me, right now, I’m only after playable. Enjoyable can be figured out later. And as others have said, different classes are playable so far at different pings. Different opinions but valid with the right backup evidence either way.

Lol oops low ping* I think reason why it’s not ping dependant like Summoner (correct me if I’m wrong) is coz WL main source of damage is from Raging Spirit which is cast time based and one free insta cast on crit if you added it to 5th tier. Summoner main source of dps should be from Hornet where you can insta cast and spam it under certain conditions.

I think most of the classes are playable exept SIN and KFM with a ping of 200 and above, curently playing with 230 on TW with a BM, and I’m outpsing the taiwanese bms, its harder of course, for example mushin, before the last update, i killed last clone with 2 seconds past enrage timer, its just practice, high ping will make you a mutch better bm, since you will figure out how to max out your dps even with lacking the atack speed, since I saw a lot of players, taiwanese for example, whos skill build is amazingly bad, they don’t watch the cooldows, their dps is really bad. As in for arena, I had plat with 233 ping, so its fine, you can get used to the ping, but ofcourse, its uncomparable to low ping, when I went to korea and played with 20 ping from PC cafe, it was godlike, but since we prop wont get the EU or NA version, you eather get used to it or quit xD

if u have above 200 i dont suggest to play kfm or assasin, since you wont be able to dig in so much dps, because those 2 classes are very ping related. Why are they very ping related BNS Gold? Because of their skills, for example on an summoner, once you burst out all your skills, there is a cooling time, on witch you dont dps that much nomore, and since they have big cooldowns its not a problem with ping, same goes with warlock, very big cooldowns so its fine