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The end of the world is just the beginning, at least according to several movie poster taglines that we’ve read. And as the sun sets on Albion Online’s current beta, it prepares for one last, grand beta test for later this summer.

This final beta will kick off on August 1st and run between two to three months. The team has a lot of new toys to deliver to its eager playerbase, including new worlds (Royal Islands and the Outlands), new biomes (swamps, steppes, and mountains), an overhauled guild vs. guild system, the crime and reputation system, a reworked item system, and randomly spawning resources.

Before that can happen, however, Albion will be wrapping up its current test phase. This beta is scheduled to shut down on July 17th, after which the servers will be wiped in preparation for the final beta.

Albion Online Dev Team Delves in Upcoming Future Plans


After two months of closed beta, the Albion Online development team released a post on the state of the game, and their vision of what is expected for the launch of their title.

The team in charge of the universe will be expanded, offering a rich and varied world that possesses more depth.
The beta has shown that there were some adjustments to made in regards to attendance and distribution of loot in dungeons and Hellgates.
Character progression will also require some adjustments, including a potential alternative approach to the progression itself.
An overhaul of the craft will also be provided, giving more choices and opportunities to artisans and other players. Rare items will also be integrated as craftable by the players, but requiring materials obtained on bosses or rare chests.
Black Zones and Red Zones:
Black zones are the zones where guilds and alliances fight over control. All regions that contain claimable territories will be assigned the black zone status. As a result of that, a much much larger part of the game world will be black zones and the highest end resources are only found there. Black zones will also contain open world buildings that provide certain benefits and influence to the owning guild and can be constructed, claimed and destroyed relatively freely.

Red zones will be full loot PvP zones that do not contain any claimable territories. Red zones will be subject to a crime and reputation system that makes sure that killing peaceful players – in particular, if they are zerged down – has more consequences for the attackers. Our goal for the red zones is for them to be zones more aimed solo and small group players, and not be as dominated by the larger territory-holding guilds as they currently are. This should make them attractive zones for higher end gathering and PvE (with a somewhat better chance to get away with it!) and small scale PvP fights.
Combat and propression balancing, graphics and feature polishing, bug fixing as well UI improvements are also planned in future updates.




One of the fun parts of being involved in a game’s development cycle is seeing what the team comes up with next. For example, Albion Online has quite a few lethal tools brewing for players’ arsenals, and the team showed off four new spells and abilities this week that are currently in development.

Flame staff users will soon be able to cast flame orb, a miniature sun that will barrel through enemies in a straight line. If you have a quarterstaff, you’ll be able to whip up a small tornado that also strikes out in a single direction. As for melee fighters, the tackle and charge abilities will give hammer and claymore users, respectively, the option to dash right into an opponent’s face and deliver painful justice.

The preview of these skills is more of a tease than an in-depth look (don’t expect stat crunching here), but it’s interesting even so!

The game in Albion Online the wrong direction

To begin, I will tell you of two back to back hellgates my guild fought a few nights ago. We were not running arcane that night.
Hellgate # 1 – we fight an enemy team who also had no arcane beam. The fight was very close! so many times we were winning……they were winning…..pop cd’s……change position…..pop potions…..killed one……we got low…..very close and very strategic and the fight went on for quite some time. This fight went on for 2-3 minutes

Hellgate # 2 we fight an enemy team with an arcane beam. 20 seconds in one of our cloth users gets one shot ( to be precise he went from 80 % health to dead instantly ). We are now at a 5v5 disadvantage and the fight may as well be over…..but…..10 seconds later the power beam comes back online and another one of our members goes from 60/70% health to dead instantly. This fight was over in 40 seconds but really, it was over the moment the enemy team did a snipe shot with power beam.

Why arcane ruins the game right now

1.) it makes this game impossible to balance. I honestly don’t see anything wrong with the 2h crossbow snipe shot ability right now. the damage is Cheap Albion Online Silver. however, put a power beam on it and it goes from a skillshot thats hard to use, to, if you land it while beamed the other team gets wrecked. Current meta right now has two mandatory slots – arcane and xbow – and for good reason. I also don’t think duel swords are OP, I don’t think anything is that OP right now in terms of sheer damage output – but – you slap a power beam on it and it looks OP. This will make you balance the game in the wrong direction for the wrong reasons.

2.) no ability in the game, in any combo / way shape or form should EVER be doing 70% or more of your health bar in Buy Albion Online Gold. Allow me to list the following things a power beam does to this game, and there are multiple videos of this, this is not just imo, ive seen it first hand, in videos etc.

…A.) snipe shot will do anywhere from 1500-2100 damage
…B.) duel swords will hit 2-3 people for anywhere from 1100-1400 damage
…C.) heavy smash will hit 1-3 people for anywhere from 1100-1400 damage
…D.) something as gimicky as a bow deadlyshot or any q nuke spell on staff goes from reasonable poke damage into run for your life or if you don’t have a defensive you die immediatlywatch 4:50 or watch the whole video to see a power beamed speed casting bow.