The one thing Albion Online has consistently done right throughout the tests was providing interesting overworld PVP. Despite how uninviting GVG is for the average player, there was always the option to grab some gear and run around looking for trouble. Unfortunately, that has been systematically dismantled by the major changes we saw this beta.
Maps are so large that the only way to find other people to interact with is to camp gates.
I would like to point out important 2 facts:
1.Waiting for someone to walk into a camp is not fun.
2.Walking into a camp is not fun.
This is probably the single biggest problem. There is no practical way to salvage the increased map sizes without implementing entirely new mechanics. We are way too close to launch to rely on scouting items or some whole new system to make the bigger maps not a disaster.
LP changes, while super convenient, have removed the incentive to actually go out and kill things. People aren’t leaving town. People are not doing dungeons. The upcoming hellgate changes aren’t going to fix this because whatever reward can be found by the average player in mediocre gear is going to be controlled by big guilds in the best gear.
Devs. Read that line again. Print it out. Start every meeting by reciting it like a prayer. whatever reward can be found by the average player in mediocre gear is going to be controlled by big guilds in the best gear.
The rep system was too restrictive at the start of beta and now it is too slack to accomplish anything.
-The people who play the game to PVP view the system as a minor inconvenience.
-The people who don’t PVP much are further discouraged from PVP because they don’t want to be “punished”, but still aren’t protected from ganks in any way by the rep system.
Who is benefiting from the current rep system? Nobody. It is just an ignored system, much like laborers, that makes the game look bad.
I’ve poured countless hours into just about every play test of this game, and I’ve had a lot of fun doing it. Even if the game never launches, I will honestly feel like my buy-in was worth the fun I’ve already had. Things are not looking good right now though.
Someone convince me/us launch is going to be awesome and the problems will have solutions.
As all the people gave their opinion, I think I am going to give mine to some changes on Albion Online Gold I think would help to make Albion a better game. I come from Lineage 2, so if someone come from it they will find it “familiar”.
#1 Create some random drop on some monsters. Dont misslead me, I dont want to see how a wolf or a bear is dropping weapons, armors or silver, I would find that stupid. Include these “surprise” drops at Morgana fellows, skeletons, etc. Give them a very low chance, for example 0.1 – 1% and give them some use in the game. Prevent the players to craft these items until they are some tiers above the monsters that drop them. Include for example gold drop (some coins, 3-4, with chance of 0.1%)
#2 Instead of crafting 20 times a tier X to reach the ability of crafting tier X+1, introduce the recipes. To craft an item you must to learn the recipe. To learn the recipe you have to (1) be able of manage that weapon tier with Cheap Albion Online Gold, or (2) be able to obtain all the resources to craft it by yourself. If you dont like to hunt monsters, you will craft through (2). If you dont like to search resources and mats, you will do it through (1). The fame in crafting would be to craft better items (will give a little bit better stats). Finally, to obtain the recipe you must to kill some raidboss with a low/very low chance to drop it (5~20%).
#3 Change ratios for craft mats. For example I need 1 branch to craft 1 table. I find it would be better for the economy a ratio 3/1 o 5/1 instead 1/1 (and they return you some resources!!).
#4 Introduce more levels in the weapons. I dont know if the dificult is okey to Buy Albion Online Gold, but you can introduce more levels between the existents without change it. More rewards will do the people to stay more time in the server.
The only point of view I know is mine, so I would like to read what thinks the community.Finally, sorry about my english
The premium model is our modern interpretation of a subscription.
So in case you have a subscription like in EVE at one point it is true or false. You either pay or you do NOT play at all.
Even worse, after 30 days (or whatever the trial period is) this happens with Albion Online Silver. So at one point in time you are put to make a decision.
Our premium account is a must for everyone who wants to play on a serious level.
But maybe you buy the game and you dont have time to play the first month a lot and then you are not suddenly kept out of the game.
Or you start slowly and you are not sure yet if you want to keep playing.
So it is a more soft approach on when and if you have to pay.
And like the others said already it is just making you progress significantly faster.
Thats all very pretty but the diff is: premium turn people off, as u can see in this thread. not to mention that not everybody will be paying a monthly fee, only extremelly casual players who cant afford to buy prem with silver or lazy players who cba to farm silver so they buy gold to trade it. So AOSilver doesnt see how thats any different from a cosmetic shop
Anyway, there will be a cosmetic shop in AO at some point as it has already been stated somewhere.
It’s been a while since we talked about the upcoming cross-platform MMORPG Albion Online, but with the closed beta starting early next week and new videos being released it feels like a good time for an update. Our first post on Albion Online was more than a year ago when we took a look at a lengthy video of an early version of the game. This past June another new video was released and details on alpha testing emerged. This week, developer Sandbox Interactive has sent over their latest video which details the “classless combat” in Albion Online.
If you liked that video there are plenty more on the Albion Online YouTube channel which Sandbox has been posting during the course of the game’s development, including quite a few new ones since we last looked at the game. The closed beta for Albion Online is also kicking off this coming Monday, and if you’re keen to get in on that there’s still time. You can find out details on their website, but be aware it does cost money to join. Albion Online is heading to Windows, Mac, Linux, iOS and Android in the (hopefully) not too distant future.