Albion Online: Beta doesn’t mean jack

I’ve played rpg PvP oriented games since muds in the early 90’s. Once the game hits maturity and the player base gets slightly bored, it’s seal clubbing season unless you have very strong protections in place for the seals. And the people stepping into the yellow zones are going to be baby seals that don’t know how the gear system works, don’t understand the first thing about PvP, and will probably freak out, panic and start randomly smashing buttons the moment any criminal waltzes by. Meanwhile the guys preying on them will be using every exploit the game offers to make their lives miserable. So no, don’t kid yourself that the fights will be anywhere close to anything but stone hard ganking.

I’ve yet to hear of a reason why these skilled, l33t PvPers can’t just play in the red and black zones. My counter is that if the game doesn’t have a very easy transition into PvP, you’re never going to be able to bring in new albion online gold shop into the game once it matures because the yellow zones will be a complete train wreck.

In Eve, around 75% of the active characters in that game operate out of high sec. Getting players into PvP is a very big problem they’ve been trying to solve for the past half decade. If Albion ignores those players, the ones that need handing holding into the big bad world of scary PvP, the game will end up a small niche online rpg just like every other hardcore pvp game has been in the last 20 years.

The point of this thread is the reputation loss that comes with pvping in a yellow zone as a red which of course is going to be fixed in the next week, which is quite a while though. As it stands, the main problem with this thread is the penalty.

We can divide the thread into these two things.

1. There should be penalty

2. The penalty is too high and you are essentially getting negative reward.

However, the reputation system is going to be fixed next week, so there’s no point arguing till the fix is implemented. When it is implemented, yellow zones could still have PVP if the cost (of reputation loss) is not too high.

At this point, no idiot is actually going to fight over Albion Online Silver or pvp with the risk of going to negative 250 reputation.

A random purely food for thought idea is to not remove all your good reputation when flagging. Instead, your reputation points is still the same when you flag, but you lose if you down someone as opposed to attacking someone. Here’s the logic. You may think it doesn’t make sense that breaking the law keeps you reputation. But in a roleplaying sense the reputation can be a tool that you are using your reputation to lie to people, and abusing your power with the reputation. However, rumours of your actions spread and you lose reputation.

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Albion Online: Reputation system

What about merging the reputation system with very high tier guards patrolling whole lower areas with a detection system based on radius from the attacker.

Let’s say a guard has a max visual range of 200m radius.

– If the attacker is going start a battle when the guard is more than 200m, no reputation loss
– If the attacker below 200m and damage a friendly player, guard alert mode on and reputation loss,you will find the best albion online silver store.
– If the attacker below 200m and kill a friendly player (while he’s still alive), higher reputation loss and risk to be chased and arrested (certain amount of time you cannot play)
– Guards might spawn additional guards over time to protect and match zerg playing style type of pvp

This could:
– create more dynamic scenario and strategies
– risk adverse player can go to pvp areas close to guards for max protection while gathering high tier resources, but key areas with rare lot might be in an area not patrolled and therefore an incentive to go
– pvp players can stalk and prey, study the lands, calculating the best approach to avoid detection and kill for loot and no reputation loss
– feels more realistic instead of a static reputation system where no one of the royal army is actually seeing you committing the crime and you still lose reputation.

and as an Albion Online Gold in the concept, guards once they see you, if not attacking they will go to bring the message for your reputation loss to the closest town, if you are brave and strong enough you or your men can catch and kill them before they spread the news in town and mark your reputation (as long as the other guards are not seeing you), opens up a lot of scenarios 🙂

This is obviously something specifically for queens and kings continents.

What do you think?