Based on our own observations and feedback received from the community during the beta test, we are looking in reworking our Guild vs Guild territory fight system.
Before we start working on it further, we want to share our concept with you to provide you the chance to give feedback and make suggestions.
Problems with the old system
Only 5 players take part in the fighting
Fighting is limited to one 15 minute battle per day
Guilds are forced to hold territories that they do not need to create attack routes
Room for gaming/exploiting the timers, defender bonuses and attack mechanics
Design goals of new system
Incentivize constant conflict between guilds, with the GvG territory fights acting as the “main event”
Allow all players to take part
Minimize or remove any exploitability
Preserve the ability for small guilds to hold territory
Change 1: Resource territories
Resource territories are replaced with open world building slots for resource extractors
These are buildings that are constructed by a guild (such as an ore mine or a lumber camp) that automatically gather and store Cheap Albion Online Gold[ over time.
The buildings can be attacked and destroyed in the open world, though there is a delay mechanism which allows for the defender organize their defense
However, overall balance is that the buildings are relatively cheap to build and relatively easy to destroy: we want to encourage lots of smaller battles and we do not want it to hurt that much if the buildings are destroyed while your guild is offline